For a casual player like me, it’s a lot of fun, but I understand how it might not having the staying power with pro players. That being said, I can see why the StarCraft II pro scene didn’t have the staying power of the original StarCraft. Kerrigan leading a band of Zerg into battle.
Compared to the grueling difficulty of the Zerg campaign at the end of StarCraft: Brood War, Heart of the Swarm’s campaign was a breeze, and a lot of fun. But that doesn’t mean they’re not fun to use.
I’m not a StarCraft multiplayer expert by any means, but the Zerg feel almost too powerful compared to the Terrans. Except in the Zerg campaign, it gets to the point that it almost seems unbalanced, especially how easy it becomes to train Zerglings and unleash a massive Zergling rush at the enemy. Just like in the Terran campaign, you’re constantly upgrading (evolving) your Zerg units. But what stood out most about Heart of the Swarm is how streamlined much of the gameplay becomes as you upgrade your units. Much of what I had to say about Wings of Liberty’s gameplay and mechanics applies also to Heart of the Swarm. It focuses on Kerrigan’s continued quest for vengeance against Emperor Arcturus Mengsk. StarCraft II: Heart of the Swarm picks up right where Wings of Liberty left off.